If your business has a large fleet of or has to adjust the radio settings every time a new radio is added, you can save a considerable amount of time by using the RDX series programming software. This software makes it incredibly easy to adjust the settings of a radio. You can also save a profile, and when you add a new you simply need to open the saved profile and click a toolbar button to write the profile to the new radio. Much simpler than using the radio's menu, especially on models without a display (such as the, and )! Even if your radio has a display (, ), the programming software still makes the process quicker and saves time.
Would this software work with CM340 CPS EMEA R05.16 or some other software. By waraya posted March 12th 2018, 6:18 PM. Will this software program a CM300D radio? Thank You soft cm300 05.12. This is exactly what I need to program some Motorola CM300 mobiles from 2012. My region is US Motorola code AA in the model #. Motorola CPS Software. To download this software right click and select 'Save Link As' or similar verbiage. Compatible with Windows PC computers only. Motorola CPS Software Ver. Requires HKKLN4027A Cable.
The software itself is free and the latest version can always be downloaded directly from Motorola's web site at. You will, however, need a programming cable: the. This cable connects to the port on the back of the radio charger, and then into a USB port on your PC. Unfortunately, this cable is proprietary, meaning a standard USB cable will not work. This entry was posted in, and tagged, on May 1, 2012 by Rick.
Full text of ' TEK PRODUCTS 1985 romputer Graphics Products Softwai lug-in & Portable Oscilloscopes OEIV lata Comm Testers Logic Analyzers ( iPIB Programmable Instruments Acq ition/Processing Systems Semiconc est Systems Curve Tracers Cable Te irs Microcomputer Development Pro fg Window systems optimize a system 's multitasking capabilities by dividing a display into several regions, each supporting a different process. The window management graphics make possi- ble a highly interactive user interface highlighted by multiple windows. Each window is a “virtual terminal,' in effect giving the user the ability to interact with several terminals at once and exe- cute several programs simultaneously. Terminal emulation is also available, so that one window can be opened to a host computer while at the same time a workstation application program ex- ecutes in another window. Both static and pop- up menus are used extensively.
Commands can be entered with conventional command-line entry or via a mouse. Computer graphics is a key element of any com- puter-aided activity because it is the most effec- tive interface between humans and computers. Color Perception The physiological fact behind color’s continued success in displays is that the brain has two sep- arate channels for processing visual information: one chromatic, the other achromatic. In many in- stances, data from both processing channels is used to interpret an image.
An achromatic dis- play deprives the operator of one entire visual data channel. Without this chromatic data flow, the brain’s processing power is reduced, espe- cially when interpreting complex visual informa- tion. The use of color substantially improves the readability of electronic instrument displays. Color is particularly beneficial when viewing a complex display with high information density. Rrst, color can be used to organize information into logical groupings. High-priority items can be coded one color and low-priority items another.
Second, color can be used to locate information. This is especially useful when small but impor- tant items might be visually lost in a mass of oth- er information. Third, color can attract attention. Finding a single element in a complex array is easy when a color difference exists. A specific color can be associ- ated with a particular class of events, such as red for warning or yellow for critical information. Color also allows a single instrument to function in different modes with a particular color unam- biguously signaling the mode.
Fourth, color definitely has a high aesthetic ap- peal which reduces the monotony of prolonged display viewing. Although only subjective reports substantiate this aspect, color appears to en- hance productivity by reducing boredom and fatigue. The proper use of color can improve the functionality of an instrument in both the percep- tual and cognitive domains. Further, color can enhance the discriminability between simulta- neous events; their separation is easiest when color is used to distinguish them.
Another per- ceptual aspect is the relative permanence of col- ors. Although the exact hue may change slightly as illumination or observer adaptation changes, red still remains red. This is not true of achromat- ic luminance (gray levels), which may appear substantially different under different lighting.
Ergonomics of Color Through technical improvements and cost reduc- tions, color has now become a potentially power- ful tool for improving the instrument/user inter- face. Yet, the misuse of color can make the interface more difficult instead of easier. Color is a product of human perception, the re- sult of the eye reacting to “visible' wavelengths of electromagnetic radiation. The optical and sensory mechanics of the eye give color its three basic qualities: Hue, which identifies the color in relation to other colors in the spectrum, such as red, yellow, green, etc.
Saturation, which defines the “purity” of color. As spectral colors become less pure, they appear more gray or white. Lightness, which refers to the relative strength of the light coming from the color, as perceived by the observer.
As the wavelengths of visible light change, the eye perceives a changing hue that produces the familiar spectral colors, ranging from deep red through yellow, green, and blue to purple. At any given wavelength, a “pure' color is produced that yields maximum saturation. Pure colors can be desaturated by increasing lightness until the color is “washed out.' Color distribution and saturation play an impor- tant part in color perception.
Colors widely sepa- rated in the spectrum, such as red and green, are much easier to discriminate than neighboring colors. Also, “grayish' colors of low saturation become difficult to separate. On the other hand, highly saturated colors that are also widely sepa- rated in hue require the eye to refocus, which can be a source of fatigue. Another important consideration is that the eye’s foveal region, which yields maximum visual resolution, is essen- tially “blind' to the color blue, making it a poor choice for presenting detailed information. Color Display Technology The CRT is the most important factor in deter- mining characteristics of a color display. Tektronix color display technology produces three basic types of CRTs: the shadow-mask CRT (page 21), the liquid-crystal (LC) CRT Sys- tem (page 30), and the Direct View Storage Tube (page 32).
The choice of CRT and display system is determined by the user’s needs and application. For any particular color display appli- cation. The user is concerned with image quality and information handling capability relative to that application. 20 TEK The 4 1 15B s patented AutoConvergence is accomplished by applying non-parallel indexing phosphers at precise angles and positions at the rear of the CRT shadow mask. The shadow-mask CRT is the most commonly used type of CRT for color displays all types. In fact, the shadow-mask CRT is the type used for home television and for studio television picture monitors.
Usually, three electron guns are used to address three primary color phosphor dots or stripes. The dots are spaced close enough so they appear as one. Colors other than the three primary colors result from proportional mixtures of the individual dots.
A shadow mask is used to make sure that each beam addresses only its assigned color dot. The beams from the red, green, and blue guns must pass through the mask openings at the proper angles to strike their corresponding phosphor dots. The three beams are deflected together over the phosphor screen in a raster pattern. One of the most important factors in the recent evolution of computer graphics has been the emergence of high resolution, low cost raster displays. We've overcome the problem of CRT flicker with 60 Hz noninterlaced monitors. Raster technology is pushing the limits of human perception.
In other systems (e g., home television), an inter- laced raster is used. An interlaced display scans every other line in the the first pass from top to bottom, then returns to the top and scans the intermediate lines in the next pass. A color im- age is drawn on the screen by the display sys- tem, which determines when each of the three electron guns receives current, and how much, and thereby how much of each color is pro- duced at each point (pixel) on the screen. When a shadow-mask CRT is used in graphics applications, a bit map memory is used to store the image. The pixel information from the bit map is read out to the three electron guns in synchronism with the raster pattern of the beams. To produce an image on the CRT screen, the desired vectors and other shapes must first be converted into the proper pixels in the bit map using a scan conversion process. Al- gorithms are used to code the various shapes into several digital bits, representing the bright- ness desired at each pixel location on the screen.
Information in the bit map must be read out re- peatedly to the CRT at a rate fast enough to avoid flicker. Therefore, the time required to change images on the screen is determined by how fast the scan conversion process can re- load the bit map. The larger the bit map, the slower the reloading process; thus, raster images with a large number of pixels must trade off speed of interaction. As the number of pixels in- creases, so does the rate at which information is clocked out of the bit map.
The deflection speed of the CRT beam and the bandwidth of the CRT video amplifier must increase accordingly. De- flection speed and video amplifier bandwidth ulti- mately limit the number of pixels possible.
Color Purity and Convergence Color purity generally refers to the uniformity that a color has over a large area of the display screen. Purity is a measure of whether or not the primary colors selected by the Individual beams are spectrally pure. If some electrons meant for the red dot impinge upon the green dot, then the primary color is not pure.
Purity is not really much of a problem in shadow-mask CRT dis- plays. Each of the three beams should excite the entire phosphor dot when the beams pass through the shadow-mask holes properly. High resolution displays introduced another new problem: misconvergence. When the display is not properly converged, a line written as yellow, for example, comes up with a red and green fringe on either side. Misconvergence which was simply annoying on the previous new generation of high resolution displays has become a source of potential misinformation on the new genera- tion of high resolution displays. In fact, the con- vergence specification over the entire active area of the display becomes the effective resolu- tion limit. That is, a 1000 line display is not use- able as such unless the convergence specifica- tion insures no detectable misconvergence anywhere on the screen.
AutoConvergence The 4115B Computer Display Terminal contains a first-of-its-kind convergence feature that auto- matically corrects the natural drift occurring in the convergence of the color raster writing beams (shown above). Convergence is con- trolled to within 0.2 mm over the entire display area, resulting in sharper characters, lines, and colors. Technical skills are not required to main- tain optimum convergence. 21 DISPLAY TECHNOLOGY DISPLAY TECHNOLOGY TiriZ DISPLAY I Cr TECHNOLOGY Color Display Characteristics Image quality and information handling capability are the two broad categories of characteristics that are important to users of color displays. Im- age quality includes optical characteristics like resolution, edge sharpness, brightness, contrast and color quality.
Environmental “noise' can cause undesirable optical characteristics of dis- plays, such as flicker, jaggies, and moire pat- terns. Information handling capability includes characteristics like display size, number of vec- tors or pixels, and number of colors. Resolution The quality of the image is strongly affected by the resolution of the display system. However, the term resolution is often used synonymously with the number of scan lines (addressability) in discussions of raster displays. Resolution refers to the display’s ability to resolve or separate two closely spaced points, lines, or spatial frequen- cies.
Resolution is the essential characteristic that determines image sharpness. The resolution of a display comprises a combination of ele- ments including spot size, spot profile, dot spac- ing, number of scan lines and bandwidth. Addressability, on the other hand, refers to the display’s ability to position lines or pixels any- where on the screen. A display may have addressability that exceeds its resolution capa- bility and so will not affect the resolution of the display. However, if the addressability is not high enough, it will affect the resolution of the display in complex images. Color Quality Characteristics Quality of color includes brightness, contrast, pu- rity, and convergence. Both the DVST with CWT and shadow-mask types of color displays reflect and scatter about the same amount of room light, so display con- trast is determined by trace brightness.
Display contrast can be improved by placing a filter in front of the display screen that will attenuate the emitted light less than the reflected light, which must make a double pass through the filter. Se- lective filters are also used to absorb room light while transmitting the emitted light from the dis- play. Antiglare screens, which have either a spe- cial coating on the front surface or a matte finish to prevent specular reflections, are also used to improve display contrast. Information Handling Characteristics Size The ultimate size of color displays using DVSTs and shadow-mask CRTs is about 636 mm (25 inches) diagonally. The DVST can also be made quite small (152 mm or 6 inches) and still provide a large number of vectors because the spot size can be scaled down accordingly. The number of vectors in the color refresh mode is not limited by the resolution, but by the deflec- tion speed required to write the vectors at a flicker-free rate.
To display a large number of vectors, the deflection system must have a very high bandwidth, usually at the expense of pow- er. However, the DVST avoids the need for high power with large numbers of stored vectors, though it faces the same trade-off for the re- freshed color vectors. Color Specification Lightness The double-ended cone can be used to express colors in terms of hue. Lightness, and satu- ration. Hue is expressed in degrees from 0 to 360. Lightness from 0 to 100%. And saturation from 0 to 100%.
Number of Colors The DVST with CWT has a maximum of three col- ors. Only the shadow-mask CRT offers a full range of colors. The color capabilities of a shad- ow-mask CRT are usually determined by the choice of phosphors for the three primary colors. The DVST with CWT is very useful where complex images are to be displayed and color is needed only to highlight areas of the display. The shad- ow-mask raster display is by far the most preva- lent type of color display in use today. An attractive feature of a color terminal is its abili- ty to display Images in the desired colors.
But how does one go about selecting a specific color and describing it to a terminal in meaningful, precise terms? Interactively, the user specifies a color and the terminal displays it. The user evalu- ates the displayed color and corrects It if neces- sary. To be effective and expedient, the method of describing colors must ease this interactivity. There are many theories and models for specify- ing colors.
Colors for Tektronix terminals are specified using the double-ended cone shown above. Colors are selected by specifying hue.
Lightness, and saturation (HLS). These attributes relate to how colors are perceived. Hue is the characteristic associated with a color name such as red, yellow, or green. Lightness is the charac- teristic that allows the color to be ranked on a scale from dark to light.
Saturation is the extent to which the color differs from a gray of the same lightness. For example, fire-engine red is highly saturated. Lightness variations are represented along the vertical axis, with black at 0 percent at the bottom apex and white at the top at 100 percent. On a plane that intersects the cone perpendicularly to the vertical axis, all colors are of equal lightness. Variations in saturation are represented by a radi- al distance from the lightness axis.
Hue is repre- sented as an angular displacement around a cir- cle intersecting the cone. Tek Color Standard is one implementation of the dou- ble-ended cone concept. It is relatively easy to specify a de- sired color in terms of hue. Lightness, and saturation using such a standard.
Stated quantitatively, hue is a variation of color advanced by degrees represented as an angle from 0° to 360° from a reference where 0° is blue. Saturation is expressed as a percentage of the distance to the surface of the cone ranging from 0%, maximum white at that lightness level, to 100%, which is fully saturated.
The Tektronix HLS color standard for a graphics terminal with a 64-color palette illustrates the im- plementation of the double-ended cone. The con- tinuous and theoretically infinite cone has been partitioned into 64 regions of color.
Figure 6 can be used to illustrate the concept of specifying color. For example, fire-engine red can be speci- fied as: hue is red (120°), lightness is 50%, and saturation is full (100%). This color would be specified as 120, 50, 100. The HLS method of specifying color provides ter- minology and a conceptual framework for work- ing with color.
Because the cone and input num- bers are easily learned and remembered, users are able to select a color from the color cone and display it close to the desired color on the first try. After evaluating the color they can easily change hue. Lightness, and saturation as needed. In- creases in the numbers of obtainable colors on a display will demand alternative means of color specification.
The HLS system has 3.6 million col- or addresses (360 x 100 x 100) while the 4115B has 16 million color addresses (eight bits per gun). Ongoing research at Tektronix seeks to en- hance the interface to color beyond today’s stan- dard set by Tektronix.
22 Depth and Breadth of Display Capabilities. The 4100 Series (shown above) is a family of fully- compatible computer display terminals — answer- ing a range of analysis, presentation and design needs. The new desktop family eases system in- tegration and expansion whenever and to what- ever degree required. 23 DISPLAY TECHNOLOGY DISPLAY TECHNOLOGY TCTL/ DISPLAY I IZl TECHNOLOGY Up to 8 Graphic Planes and 256 Colors The 4115F58 3D wireframe enhancement and 411 5P51 feature enhancements are new for the 4115B Computer Display Terminal, shown here in a modular configuration. The 4115F58 allows local 3D matrix transformations and parallel and perspective projections, in addition to other features. The enhancement consists of an 7 processor set, firmware and micro-code changes to the 4115B, and a new keyboard with numeric keypad and ports to support a joystick and mouse simultaneously.
The 4115P51 feature enhancement delivers pop-up menus, multiple scrolling dialog areas, segment subroutines, segment editing and circular arcs.